Re: Not a GL3 implementation on mac OS X 10.11
Posted by
gouessej on
Apr 01, 2016; 1:56pm
URL: https://forum.jogamp.org/Not-a-GL3-implementation-on-mac-OS-X-10-11-tp4036538p4036578.html
Your GPU supports OpenGL 4 but I'm not sure that your driver under OS X supports it. Please use GLProfile.getMaximumProgrammable(true) or GLProfile.getMaximum(true) as early as possible when creating your first canvas or window, otherwise you have no chance to get any support of OpenGL core as your default seems to be OpenGL 2.1.