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Re: Not a GL3 implementation on mac OS X 10.11

Posted by gouessej on Apr 01, 2016; 1:56pm
URL: https://forum.jogamp.org/Not-a-GL3-implementation-on-mac-OS-X-10-11-tp4036538p4036578.html

Your GPU supports OpenGL 4 but I'm not sure that your driver under OS X supports it. Please use GLProfile.getMaximumProgrammable(true) or GLProfile.getMaximum(true) as early as possible when creating your first canvas or window, otherwise you have no chance to get any support of OpenGL core as your default seems to be OpenGL 2.1.
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