Re: Win7 64 run-time native code error during Java3D app launch
Posted by
philjord on
Apr 17, 2016; 8:55am
URL: https://forum.jogamp.org/Win7-64-run-time-native-code-error-during-Java3D-app-launch-tp4036604p4036605.html
pbierre,
I'm not an expert on the underlying driver side of things, but this problem was raised last year by the SweetHome3D developer;
https://forum.parallels.com/threads/cant-run-java-3d-1-6.328492/and investigated by the jogamp team, for example
http://forum.jogamp.org/Java3d-1-6-0-pre12-released-requires-jogl-2-3-1-td4034327.htmland
https://bugs.mageia.org/show_bug.cgi?id=16280Can you confirm what version of Java3D you are using? If it's not 1.6.0-pre12 then you'll need to update it.
Along with that you need to be using Jogl 2.3.2, which can be found here
http://jogamp.org/deployment/jogamp-current/archive/jogamp-all-platforms.7zwith info here
http://jogamp.org/wiki/index.php/Downloading_and_installing_JOGL#Downloading_the_latest_stable_versionIn order to get some diagnostic information , if you download the 7z file linked above and extract it, in the root folder will be test.bat, please run that and reply with the output file (test.log) attached, this will show whether you are getting the same GDI driver issue described in the links at the top.
There are other people on the forum who know more about it than me, so they may have better advice to give.
Thanks,
Phil.