Re: Transforming or Moving objects in opengl e3
Posted by jmaasing on May 18, 2016; 8:20pm
URL: https://forum.jogamp.org/Transforming-or-Moving-objects-in-opengl-e3-tp4036721p4036724.html
On most modern computers the bandwidth between the CPU and the GPU is the limiting factor. Meanwhile the GPU are super-optimized for matrix calculations. So it is usually better to let the GPU do calculations - even complex ones, instead of calculating on the CPU and send data to the GPU.