Ardor3d speed jogl vs lwjgl
Posted by keith on May 20, 2016; 3:26pm
URL: https://forum.jogamp.org/Ardor3d-speed-jogl-vs-lwjgl-tp4036731.html
This is the second time I have changed from lwjgl to jogamp. Other than a few initialization routines (JoglSwtCanvas vs LwjglCanvas) and the ardor3d jars (Ardor3D-master_2016_01_22 vs ardor3d-0.8). Obviously I am running under SWT in an Eclipse environment. Java version 1.8.0_91. The same Ardor3d code runs painfully slower under jogl. Just like last time, my boss is clamoring to make me change back to lwjgl. Any suggestions?
A bit of context. I create a 3d environment (land and buildings) from a design created in the other part of our software. We import COLLADA models. I have no control over the design or the models, so it could be a small environment or a large one. Sight lines are all the way across the environment. Due to processing issues (in the past) water features do not have active waves, but they do reflect the sky. There are also shadows, which are turned off when moving.
So, same code, same input, same design, same machine, different Ardor3d libraries, jogamp is slower than lwjgl. A quick response would be appreciated since I am under pressure to change back.