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Re: Ardor3d speed jogl vs lwjgl

Posted by gouessej on May 21, 2016; 12:18pm
URL: https://forum.jogamp.org/Ardor3d-speed-jogl-vs-lwjgl-tp4036731p4036735.html

At first, how do you use the frame handler? Calling syncExec isn't necessary.

Secondly, please compare what is comparable. JoglSwtCanvas just wraps an heavyweight JOGL SWT GLCanvas whereas L****Canvas was comparable to JoglNewtCanvas. That's why I advise you to use JoglNewtSwtCanvas.java, look at the sub-project ardor3d-jogl-swt. If it doesn't work fast enough, use JoglAwtCanvas with the SWT_AWT bridge. I used the very last option in an Eclipse RCP software and it worked but I had to do something special to avoid breaking the debug mode.
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