Re: J3D+JOGL make a Win64 app freeze for 1 minute
Posted by Larry Tesler on May 31, 2016; 5:50am
URL: https://forum.jogamp.org/J3D-JOGL-make-a-Win64-app-freeze-for-1-minute-tp4036762p4036763.html
I ran more tests. The long pauses only occur the first time that I do certain things. After that, I presume, the objects that the app needs in order to redo those things are generally in caches. But that has always been true, and the app has not been nearly as slow before the working set coalesces. I am still trying to find out why.
EDIT to original post: Pyramid is a Java3D example, not an OpenGL example.