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Re: Java 3D crash or flickering

Posted by gouessej on Jun 01, 2016; 12:10pm
URL: https://forum.jogamp.org/Java-3D-crash-or-flickering-tp4035074p4036774.html

Hi

ctrueden, I will copy the content of my repository to the official one later and I still highly discourage anyone to fork Java3D again, it only leads to confusion. Please don't be nervous.

ThomasR, as we have a new maintainer for Java3D (philjord), some of the limitations will hopefully be removed from this scenegraph API, especially on Maven support, Java 1.7, OpenGL ES and Android but it requires a lot of work. I'd like to satisfy everyone but JogAmp's Ardor3D Continuation is easier to maintain, its ancestor already had a sub-project for Android, a proprietary fork of its ancestor supports forward compatible profiles, JogAmp's Ardor3D Continuation has the best support of NEWT, SWT, Swing and AWT.

Yes a compatibility API would allow to use some Java3D classes by referencing JogAmp's Ardor3D Continuation JARs. However, I'd prefer implementing step by step some features and improving the documentation especially for Java3D users to help some developers to move to JogAmp's Ardor3D Continuation if and only if it fits better into their needs than Java3D. It's a difficult situation, several scenegraph APIs/frameworks/engines use JogAmp, their maintenance is done by a few people, lots of them provide similar features, Java3D is well documented, it has tons of tutorials but it's the worst born and the hardest to adapt. Moreover, philjord is motivated and very capable, let's see what he can do but the existing canvases of Java3D will remain less safe than JogAmp's Ardor3D Continuation's equivalents.

Please can you tell me exactly what you mean by "texture byReference"?
Julien Gouesse | Personal blog | Website