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Re: Java 3D crash or flickering

Posted by gouessej on Jun 02, 2016; 11:00am
URL: https://forum.jogamp.org/Java-3D-crash-or-flickering-tp4035074p4036779.html

Hi

philjord, we'll have to publish the Java documentation of Java3D 1.7.0...

ThomasR, I advise you to consider switching to Java3D 1.7 to avoid some nasty problems under OS X but you'll have to fix your imports. That's why I'd like to publish the Java documentation soon. Yes some problems are intractable. Yes it can survive some years, it will become problematic if OpenGL drivers without backward compatible profiles become something "usual" :s There is a similar mechanism in JogAmp's Ardor3D Continuation but it's independent from AWT. I use it in the introduction scene of T.U.E.R. I assume that there might need some work to obtain exactly the same result, probably in ardor3d-jogl-awt to avoid contaminating the whole engine with AWT. Unlicense-lib is another alternative, it's modern but it has a completely different API, it has almost nothing in common with JMonkeyEngine/JogAmp's Ardor3D Continuation and Java3D.
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