Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
Posted by
gouessej on
Jun 29, 2016; 8:19am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4036864.html
Hi
I'm switching JogAmp's Ardor3D Continuation to Java 1.7. I was fed up with not being allowed to use the try-with-resources, Objects.equals(), Objects.hashCode(), java.nio.charset.StandardCharsets, ... I fixed a lot of code smells that were causing numerous warnings. I'm not interested in Java 1.8 new APIs (Stream API, ...) and language features (lambdas, default methods, ...).
I remind that you can bundle your software(s) with a JRE (OpenJDK, Oracle Java, ...). Some individuals and Azul Systems provide OpenJDK binary builds for GNU Linux, Mac OS X and Microsoft Windows. You're not forced to use the JRE installed on the system.