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Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI

Posted by gouessej on Jun 29, 2016; 11:03am
URL: https://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4036866.html

I have no OpenJDK 1.8 binary builds for all supported operating systems and architectures, even Azul Systems (Zulu) doesn't provide any OpenJDK 1.8 binary build for Windows 32-bit. Switching to Java 1.8 now would prevent me from packaging my game correctly with JNDT. I don't want to rely on the JRE installed on the system.

Moreover, I know the Stream API and it wouldn't be very useful in JogAmp's Ardor3D Continuation but it doesn't mean that I find this API useless. I'm not convinced by the syntax ("->", "::") but it's possible to use the Stream API without using "->". I prefer external iteration, I find the source code heavily using internal iteration sometimes difficult to read. I think that I will use the Stream API in the future but as explicitly as possible instead of using the most concise style.
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