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Re: Java3D to Jogamp Ardor3D Continuation...

Posted by ThomasR on Jun 29, 2016; 4:30pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4036867.html

Hi Julien,

Artifacts with semi-transparent, overlapping polygons: We were never really able to eliminate these with Java3D. Screen Door transparency doesn't look very good. I believe Java3D provided hooks to do dynamic depth sorting, but we never explored this. Can Ardor3D improve on this, or be enhanced to do so? I'm running RenderQueueExample and with 2-pass mode and the torus is artifact free, but only if it's in a certain position in the queue, otherwise its own geometry bleeds through the surface. When you have some time, can you elaborate a bit on this? Thank you very much answers thus far.

Tom