How to multisample with FBObject
Posted by Peter F on Jul 15, 2016; 4:21pm
URL: https://forum.jogamp.org/How-to-multisample-with-FBObject-tp4036919.html
Hello!
I've been looking into anti-aliasing techniques etc & need to use MSAA FBObjects in my app.
I've seen code hinting at creating multi-sampled FBObjects, but can't find enough information about how to correctly set one up & use it.
I'm familiar enough with the MSAA technique e.g. the restrictions about how to use a texture on an offscreen multisampled FBO.
I've even implemented my own bare-bones FBO with multisampled textures & depth stencil buffer.
What I want to know is how to create the same with the JOGL FBObject API.
Thanks for your help!