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Re: JVM Crash with SIGSEGV

Posted by jmaasing on Aug 01, 2016; 9:40am
URL: https://forum.jogamp.org/JVM-Crash-with-SIGSEGV-tp4036967p4037012.html

huy1912 wrote
In your opinion, do you think that there is any issue invoking GLCanvas.destroy() which may result in JVM crash?
IDK but to be safe you better look in the source. In general OpenGL is not thread safe either so if that method makes calls to OpenGL it can result in native crashes. Maybe you can schedule the destroy operation on the EDT and you (hopefully) should be ok.