Re: Win7 64 run-time native code error during Java3D app launch
Posted by pierre on Aug 04, 2016; 6:55pm
URL: https://forum.jogamp.org/Win7-64-run-time-native-code-error-during-Java3D-app-launch-tp4036604p4037022.html
THIS IS A PROBLEM WITH PARALLELS running Windows 7 on Mac hardware. The problem goes away when running the exact same Eclipse Java Workspace that works on the Mac when ported onto a real Windows computer.
Jacques Gousse pointed out that the problem is that JOGAMP JOGL does not support or test virtualizations of the Windows OS run on foreign hardware. Thanks, JG, good call.