Re: Win7 64 run-time native code error during Java3D app launch
Posted by
gouessej on
Aug 05, 2016; 11:27pm
URL: https://forum.jogamp.org/Win7-64-run-time-native-code-error-during-Java3D-app-launch-tp4036604p4037026.html
I (Julien Gouesse) confirm that I said that there is a bug in Parallels, it crashes at the very first OpenGL call. Rather use Virtual Box.