Login  Register

Re: JOGL Textures Hogging Memory

Posted by JimmyNeutron on Aug 09, 2016; 4:03pm
URL: https://forum.jogamp.org/JOGL-Textures-Hogging-Memory-tp4037027p4037037.html

Well, with modern OpenGL, it is difficult to find a decent example of the basics. All the examples I find are either A) Not for Java/JOGL, or B) Include more than just a simple JOGL program. I often end up having to download a few additional Java libraries just to get the example code to run. I don't know, maybe modern OpenGL is JOGL really is that complicated, or maybe the examples just do more than they need to.

Basically, I'm having a hard time getting modern OpenGL working because I can't find a good example of how it's done.

As for the textures, I'm not sure how the BufferedImage could be part of the problem, since the BufferedImage scope is only the image loading method.