Re: [Ardor3d][Jogl] Transparency
Posted by
gouessej on
Sep 21, 2016; 3:02pm
URL: https://forum.jogamp.org/Ardor3d-Jogl-Transparency-tp4037255p4037256.html
Hi
JOGL is mostly a Java binding for the OpenGL API, it's not magic. There are several methods to solve your problem including dual depth peeling, Martin Pernollet showed us an example several years ago, it's possible to adapt it to work with JogAmp's Ardor3D Continuation (!= Ardor3D).
P.S: It's explained here:
http://www.jzy3d.org/plugins-depthpeeling.php