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Re: [Ardor3d][Jogl] Transparency

Posted by gouessej on Sep 21, 2016; 3:02pm
URL: https://forum.jogamp.org/Ardor3d-Jogl-Transparency-tp4037255p4037256.html

Hi

JOGL is mostly a Java binding for the OpenGL API, it's not magic. There are several methods to solve your problem including dual depth peeling, Martin Pernollet showed us an example several years ago, it's possible to adapt it to work with JogAmp's Ardor3D Continuation (!= Ardor3D).

P.S: It's explained here:
http://www.jzy3d.org/plugins-depthpeeling.php
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