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Re: Java 3D crash or flickering

Posted by tlskillman on Oct 22, 2016; 9:55pm
URL: https://forum.jogamp.org/Java-3D-crash-or-flickering-tp4035074p4037350.html

Converted to 64bit Java (jdk1.8.0.111). Still no go.

3D [dev] 1.6.0-scijava-2-pre11-daily-experimental daily

org.scijava.java3d.IllegalRenderingStateException: Java 3D ERROR : OpenGL 1.2 or better is required (GL_VERSION=1.1)
at org.scijava.java3d.JoglPipeline.setupCanvasProperties(JoglPipeline.java:8083)
at org.scijava.java3d.JoglPipeline.createNewContext(JoglPipeline.java:6440)
at org.scijava.java3d.Canvas3D.createNewContext(Canvas3D.java:4602)
at org.scijava.java3d.Canvas3D.createNewContext(Canvas3D.java:2376)
at org.scijava.java3d.Renderer.doWork(Renderer.java:881)
at org.scijava.java3d.J3dThread.run(J3dThread.java:271)
Exception occurred in RenderingErrorListener:
java.lang.RuntimeException
at ij3d.ImageWindow3D$ErrorListener.errorOccurred(ImageWindow3D.java:330)
at org.scijava.java3d.VirtualUniverse.notifyRenderingErrorListeners(VirtualUniverse.java:1198)
at org.scijava.java3d.NotificationThread.processNotifications(NotificationThread.java:86)
at org.scijava.java3d.NotificationThread.run(NotificationThread.java:104)


On Sat, Oct 22, 2016 at 11:12 AM, philjord [via jogamp] <[hidden email]> wrote:
Tom,
Thanks for that output, your setup looks almost exactly the same as mine, though I'm on a 64bit machine.

The good news (hopefully) is that with the 32bit version I get the same bug as you, so now I'll try to get everything across to source code and reproduce it again, then we should be on the trail of getting it solved.

Thanks,
Phil.




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