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Re: Java 3D crash or flickering

Posted by philjord on Oct 24, 2016; 5:42am
URL: https://forum.jogamp.org/Java-3D-crash-or-flickering-tp4035074p4037360.html

Ha, Sorry team, my question about the old Apple JRE was supposed to an email directly to Julien, not part of this discussion, please ignore that.

Tom,
I know this is probably a pointless question but if you run the current fiji-win64.zip and use the Plugins->Utilities->Debugging->Test Java 3D option, I presume it works fine for you (it does for me).

But it would help me if you can confirm this.

That test code and the non-working 3d Viewer code appear to make the exact same calls from the perspective of the Canvas3D and the JoglPipeline in Java3D. Which make me feel like this is related to how the graphics environment is manipulated before the Java3D ever gets a look at anything, but I'm still working my way through it.

A bit like this one maybe:
http://stackoverflow.com/questions/20734661/java-3d-error-opengl-1-2-or-better-is-required-gl-version-1-1/21797081#21797081