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Re: Java3D to Jogamp Ardor3D Continuation...

Posted by gouessej on Nov 16, 2016; 11:27pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037424.html

JoglAwtCanvas has absolutely nothing in common with Java3D Canvas except the reliance on AWT, their respective implementations are extremely different as Java3D was designed to keep a strong separation between the pipeline and the canvas whereas JogAmp's Ardor3D Continuation directly uses JOGL. The Java3D Canvas uses AWT very inefficiently.

What is the difference? Please can you be more accurate?
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