Re: Java3D to Jogamp Ardor3D Continuation...
Posted by
gouessej on
Nov 18, 2016; 1:18pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037429.html
It's in the pure NEWT window/canvas but you can use something very similar in other canvases:
https://github.com/gouessej/Ardor3D/blob/master/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/JoglNewtWindow.java#L325Yes, JoglNewtAwtCanvas should work with Swing components. It allows to use the same NEWT source code both with AWT and AWT-free source code.
I haven't found anything very wrong in your simple test programs.
I realize that I should write much more tutorials, so that other users know the right way of using JogAmp's Ardor3D Continuation.
In my humble opinion, you shouldn't overestimate the difference of performance between JoglSwingCanvas and JoglAwtCanvas even though there is nothing I can do to reduce its memory footprint.