Re: Java3D to Jogamp Ardor3D Continuation...
Posted by ThomasR on Nov 28, 2016; 8:14pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037474.html
Pure JOGL example has the same problem, so must be AWT or GLCanvas or both? What can be done? I may have
to punt on this heavyweight issue for now - our applications don't usually need best performance in containers that
use SplitPanes, but TabbedPanes we do. It feels like this really should work somehow. Could it be a problem in the implementation of JSplitPane itself?
The description on GitHub of your nice, self-contained, example states not do use immediate mode rendering.
Do you have some basic examples using retained mode, and/or what you call modern OpenGL techniques. Thanks for
the source you've already provided.