Re: Java3D to Jogamp Ardor3D Continuation...
Posted by
gouessej on
Nov 29, 2016; 9:03am
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037478.html
I suspect JOGL AWT GLCanvas itself only under OS X as you don't have this problem with the plain java.awt.Canvas used by Java3D. I advise you to use JoglSwingCanvas in the meantime until someone can investigate on the JOGL bugs specific to OS X. Personally, I'll use JoglSwingCanvas in JFPSM in the same kind of situation than yours except if I consider that those bugs under OS X aren't unacceptable (then I'll use JoglNewtAwtCanvas).
Xerxes has some "better" examples:
https://gist.github.com/xranby/ccbcfcaef341f5bd1ba8http://jogamp.org/git/?p=jogl-demos.git;a=blob;f=src/demos/es2/RawGL2ES2demo.java;hb=HEADI remember that a Wikipedia contributor almost insulted me when I provided my self-contained example whereas I find it very helpful.
You're welcome, I'm glad to help you. JogAmp's Ardor3D Continuation is neither a toy nor a dumb project. Another Wikipedia contributor merged its webpage with the one of JMonkeyEngine, it's just silly as they are two very different engines, ours isn't a bad clone of JMonkeyEngine 2, it's a lot more than that. It's difficult for me to investigate both on the JOGL bugs, maintain the engine and work on my own projects.