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Re: Java3D to Jogamp Ardor3D Continuation...

Posted by ThomasR on Nov 29, 2016; 7:06pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037488.html

gouessej wrote
I suspect JOGL AWT GLCanvas itself only under OS X as you don't have this problem with the plain java.awt.Canvas used by Java3D. I advise you to use JoglSwingCanvas in the meantime until someone can investigate on the JOGL bugs specific to OS X. Personally, I'll use JoglSwingCanvas in JFPSM in the same kind of situation than yours except if I consider that those bugs under OS X aren't unacceptable (then I'll use JoglNewtAwtCanvas).
Okay. JoglNewAwtCanvas doesn't fair any better in JSplitPane on OS X. I'm wondering if the Graphics object does not have the correct state (wrong coordinates), or if it's some z-buffer related problem.

gouessej wrote
I remember that a Wikipedia contributor almost insulted me when I provided my self-contained example whereas I find it very helpful.
Weird.

gouessej wrote
You're welcome, I'm glad to help you. JogAmp's Ardor3D Continuation is neither a toy nor a dumb project. Another Wikipedia contributor merged its webpage with the one of JMonkeyEngine, it's just silly as they are two very different engines, ours isn't a bad clone of JMonkeyEngine 2, it's a lot more than that. It's difficult for me to investigate both on the JOGL bugs, maintain the engine and work on my own projects.
Understood, and thank you! Hopefully we can contribute back as time goes on.

Tom