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Re: Java3D to Jogamp Ardor3D Continuation...

Posted by ThomasR on Dec 05, 2016; 4:57pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037499.html

I'm seeing some artifacts displaying an image as a texture:




It looks like z-buffer fighting with coplanar geometry. I have a Node with a Box child and a Texture via setRenderState.
How to render the image only as texture stretched over some Mesh or set of Spatial points, not the points themselves?
Do I need to specify the Mesh points as all transparent? Often we will have coplanar imagery, and have had some success in Java3D using setPolygonOffset/Factor. Are these OpenGL hooks available in Jogamp's Ardor3D? Or is there a better way?


Tom