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Re: stack under/over-flow exception...

Posted by ThomasR on Dec 06, 2016; 10:08pm
URL: https://forum.jogamp.org/stack-under-over-flow-exception-tp4037500p4037505.html

Problem goes away if I process FrameHandler.init() and FrameHandler.updateFrame() for different canvases across multiple JFrames from the *same*, single user Thread? I will put together a SSCCE but thought this was interesting, perhaps instructive even. So what is the proper threading model for Jogamp's Ardor3D based applications. What threads are allowed to initialize and update the Scene. I'm assuming the Swing and ATW Canvases should be created on the EDT