Re: stack under/over-flow exception...
Posted by ThomasR on Dec 07, 2016; 2:21pm
URL: https://forum.jogamp.org/stack-under-over-flow-exception-tp4037500p4037507.html
Thanks. IMHO, probably not gpu/OS limitation - Java3D + JOGL has always handled multiple, independent JFrames.
Each JFrame has its own unique CanvasRenderer. You also mentioned turning on debug - how to do that?