Re: stack under/over-flow exception...
Posted by
gouessej on
Dec 08, 2016; 10:53am
URL: https://forum.jogamp.org/stack-under-over-flow-exception-tp4037500p4037512.html
I can't guarantee that Java3D doesn't pick the wrong OpenGL context but it's not a problem with JogAmp's Ardor3D Continuation. You should check which context is used by Java3D and which context is used by JogAmp's Ardor3D Continuation, you should compare them with the created contexts.