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Re: Optimising a voxel engine

Posted by elect on Jan 23, 2017; 8:06am
URL: https://forum.jogamp.org/Optimising-a-voxel-engine-tp4037587p4037593.html

deardanielxd wrote
Thank you guys. I appreciated your help. I understand that I could't ask questions about lwjgl. Since I think that the bottleneck is not in the library and I knew that you are experts in OpenGL, so I hope that you can help me. Anyway, the advices are very nice. Thank you!

However, I ran some tests in the past (https://github.com/elect86/glTest), very roughly I must say, and I found out that jogl was around 5% faster than lwjgl. This should come from the design, https://jogamp.org/wiki/index.php/Why_Instance_Design

Now, if you are not opengl call bottlenecked, you won't see that improve by switching to jogl, but you should be able to squeeze out some additional frames from your engine.