Re: Optimising a voxel engine
Posted by
elect on
Jan 23, 2017; 8:06am
URL: https://forum.jogamp.org/Optimising-a-voxel-engine-tp4037587p4037593.html
deardanielxd wrote
Thank you guys. I appreciated your help. I understand that I could't ask questions about lwjgl. Since I think that the bottleneck is not in the library and I knew that you are experts in OpenGL, so I hope that you can help me. Anyway, the advices are very nice. Thank you!

However, I ran some tests in the past (
https://github.com/elect86/glTest), very roughly I must say, and I found out that jogl was around 5% faster than lwjgl. This should come from the design,
https://jogamp.org/wiki/index.php/Why_Instance_DesignNow, if you are not opengl call bottlenecked, you won't see that improve by switching to jogl, but you should be able to squeeze out some additional frames from your engine.