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Re: Java3D to Jogamp Ardor3D Continuation...

Posted by gouessej on Feb 07, 2017; 11:11pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037627.html

Hi

Test it on several platforms, especially under OS X.

If you use JoglSwingCanvas, look at the memory usage in the native heap to ensure that the FBO used under the hood (within GLJPanel) is correctly destroyed. It should work as expected.
Julien Gouesse | Personal blog | Website