Re: Java3D to Jogamp Ardor3D Continuation...
Posted by
gouessej on
Feb 07, 2017; 11:11pm
URL: https://forum.jogamp.org/Java3D-to-Jogamp-Ardor3D-Continuation-tp4036855p4037627.html
Hi
Test it on several platforms, especially under OS X.
If you use JoglSwingCanvas, look at the memory usage in the native heap to ensure that the FBO used under the hood (within GLJPanel) is correctly destroyed. It should work as expected.