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Re: Rendering semi-transparent, antialiased triangles with jogl

Posted by elect on Feb 21, 2017; 4:58pm
URL: https://forum.jogamp.org/Rendering-semi-transparent-antialiased-triangles-with-jogl-tp4037649p4037654.html

Don't use GL_POLYGON_SMOOTH, it's deprecated, use multisampling instead

Set your own framebuffer and specify a number of samples for your attached textures