Re: Rendering semi-transparent, antialiased triangles with jogl
Posted by
elect on
Feb 21, 2017; 8:26pm
URL: https://forum.jogamp.org/Rendering-semi-transparent-antialiased-triangles-with-jogl-tp4037649p4037661.html
ManuelBrotz wrote
Thanks for your answer! Unfortunately, i've got absolutly no idea how to do that... I forgot to mention, that i have no experience with opengl.
So, you are saying, it's not as simple as activating some switches and then everything happens automatically? I hoped, i just have to enable multisampling and then the polygons will be rendered smoothly. Also, i am not using any textures...
Unfortunately it's not that simple, you should invest some time in order to understand how to write a basic sample. You can take inspiration from
this one of mine
Some additional resources:
-
https://www.khronos.org/opengl/wiki/Multisampling-
https://learnopengl.com/#!Advanced-OpenGL/Anti-Aliasing