Login  Register

Re: Rendering semi-transparent, antialiased triangles with jogl

Posted by ManuelBrotz on Feb 21, 2017; 10:06pm
URL: https://forum.jogamp.org/Rendering-semi-transparent-antialiased-triangles-with-jogl-tp4037649p4037662.html

Thank you very much for the links! I will try to understand your example. 

Am 21.02.2017 um 21:26 schrieb elect [via jogamp] <[hidden email]>:

ManuelBrotz wrote
Thanks for your answer! Unfortunately, i've got absolutly no idea how to do that... I forgot to mention, that i have no experience with opengl.

So, you are saying, it's not as simple as activating some switches and then everything happens automatically? I hoped, i just have to enable multisampling and then the polygons will be rendered smoothly. Also, i am not using any textures...
Unfortunately it's not that simple, you should invest some time in order to understand how to write a basic sample. You can take inspiration from this one of mine

Some additional resources:

- https://www.khronos.org/opengl/wiki/Multisampling

- https://learnopengl.com/#!Advanced-OpenGL/Anti-Aliasing


If you reply to this email, your message will be added to the discussion below:
http://forum.jogamp.org/Rendering-semi-transparent-antialiased-triangles-with-jogl-tp4037649p4037661.html
To unsubscribe from Rendering semi-transparent, antialiased triangles with jogl, click here.
NAML