Re: Crash with Animator class
Posted by
adi on
Mar 08, 2017; 2:53pm
URL: https://forum.jogamp.org/Crash-with-Animator-class-tp4037748p4037751.html
With Animator the problem occurs constant.
The FPS should be constant.
The normal animator runs so fast as possible?
Different graphicscard displays also with a different speed.
For testing and some time calculations its not so good
Otherwise i must self calculate the FPS rate.
I stop the Animator class in the display method from the GLEventListener class,
because grapping the texture from the graphiccards memory,
i can do in the init method from that class.
It can be, that display method is called before
the init method has read the complete texture in the framebuffer?