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Re: Crash with Animator class
Posted by
Xerxes Rånby
on
Mar 08, 2017; 3:32pm
URL:
https://forum.jogamp.org/Crash-with-Animator-class-tp4037748p4037752.html
With Animator
If you use setSwapInterval 1 then you get one update per frame
typically 60 frames / second
setSwapInterval 2 == every second frame typically 30 frames / second
setSwapInterval 0 == run as fast as possible ( not recommended)
@Override
public void init(GLAutoDrawable drawable) {
drawable.getGL().setSwapInterval(1)
2017-03-08 15:53 GMT+01:00 adi [via jogamp] <
ml-node+s762907n4037751h44@n3.nabble.com>:
> The FPS should be constant.
> The normal animator runs so fast as possible?
> Different graphicscard displays also with a different speed.
> For testing and some time calculations its not so good
> Otherwise i must self calculate the FPS rate.
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