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Java3D and Hardware Acceleration

Posted by ZacharyABCD on Apr 13, 2017; 2:18am
URL: https://forum.jogamp.org/Java3D-and-Hardware-Acceleration-tp4037847.html

-If I am programming with Java3D, is there a way to have it call OpenGL for Hardware Acceleration
at runtime and not DirectX?


[Given that my Windows 10 has some directX with it by default]?

-Is it also true that Java3D 1.6 and 1.7 are not stable, completed releases as Sun Java3D 1.5.2?