Re: Java3D and Hardware Acceleration
Posted by
philjord on
Apr 13, 2017; 3:39am
URL: https://forum.jogamp.org/Java3D-and-Hardware-Acceleration-tp4037847p4037848.html
Hi,
Java3D 1.6.0 onwards is openGL only so it will not use directX in any way.
All desktop operating system have openGL drivers and on win10 they are installed by default, so you can just use it and all should be ok.
Note that remote desktop system and some multi graphics card setups some times require configuration to get going.
There is also a bug in some Intel laptop card drivers with java 8 on win 10 that needs a work around.
If you encounter trouble or slow performance or errors in the console please post them here for specific assistance,
Phil
On 13 Apr 2017 2:18 p.m., "ZacharyABCD [via jogamp]" <
[hidden email]> wrote:
-If I am programming with Java3D, is there a way to have it call OpenGL for Hardware Acceleration
at runtime and not DirectX?
[Given that my Windows 10 has some directX with it by default]?