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Question about applying Textures with or without a Material, in Java3D.

Posted by ZacharyABCD on Apr 14, 2017; 8:18am
URL: https://forum.jogamp.org/Question-about-applying-Textures-with-or-without-a-Material-in-Java3D-tp4037864.html

-In the Java3D model's way of doing things, even including back to version 1.5.2, If you have a 3D Object, comprised
of a series of flat surfaces, was it and is it still the case that you could produce texture coordinates for the relevant vertices of the surfaces, and apply the Textures from those, without generating a default Material object in your own code first anyway, and have everything display and compute in memory correctly?