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Re: Question about applying Textures with or without a Material, in Java3D.

Posted by philjord on Apr 14, 2017; 10:45am
URL: https://forum.jogamp.org/Question-about-applying-Textures-with-or-without-a-Material-in-Java3D-tp4037864p4037873.html

Generally it's only when people are visualizing scientific or algorithmic data that it matters, most often interesting models are drawn in 3dStudio or Blender or Maya or AC3D or what have you and exported to something like obj files, then imported for use in the Java3D scene graph using the loaders in the utils jar

Of course you need to know about it once you start to put particle effects together or use stencil outlining and cool stuff like that.

Java3D is built on the excellent Jogl back end, which makes all of the required binding s and call to the OpenGL API on teh OS.

So as of 1.6.0 it will definitely use OpenGL.

Do you have any thoughts on whether you need the programmable pipeline? It does sexier things but is no where near as simple to use.