Re: Jogl on Android OS on Vivante GPU cores
Posted by
gouessej on
Apr 22, 2017; 9:13am
URL: https://forum.jogamp.org/Jogl-on-Android-OS-on-Vivante-GPU-cores-tp4037887p4037888.html
Hi
I already do something similar in desktop environments, I disable hardware acceleration for Java2D, it makes sense to me.
Thank you for sharing your findings. The problem with getAllScreens() might be a real bug, we have to investigate.