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Re: Jogl on Android OS on Vivante GPU cores

Posted by gouessej on Apr 22, 2017; 9:13am
URL: https://forum.jogamp.org/Jogl-on-Android-OS-on-Vivante-GPU-cores-tp4037887p4037888.html

Hi

I already do something similar in desktop environments, I disable hardware acceleration for Java2D, it makes sense to me.

Thank you for sharing your findings. The problem with getAllScreens() might be a real bug, we have to investigate.
Julien Gouesse | Personal blog | Website