Re: Java3D 1.6 Web Start from Mac OS X to Multi OS
Posted by bjoern on May 02, 2017; 9:16pm
URL: https://forum.jogamp.org/Java3D-1-6-Web-Start-from-Mac-OS-X-to-Multi-OS-tp4037924p4037930.html
Windows 10:
Java Web Start 11.131.2.11 amd64
JRE-Version verwenden 1.8.0_131-b11 Java HotSpot(TM) 64-Bit Server VM
Benutzer-Home-Verzeichnis = C:\Users\Mehmood
----------------------------------------------------
c: Konsolenfenster löschen
f: Objekte in Finalisierungs-Queue finalisieren
g: Garbage Collect
h: Diese Hilfemeldung anzeigen
m: Speicherauslastung drucken
o: Logging auslösen
p: Proxykonfiguration neu laden
q: Konsole ausblenden
r: Policy-Konfiguration neu laden
s: System- und Deployment-Eigenschaften ausgeben
t: Threadliste ausgeben
v: Threadstack ausgeben
0-5: Traceebene auf <n> setzen
----------------------------------------------------
CELLmicrocosmos MembraneEditor Version 2.2.2_2PRE1
[Parameters]
-filepath of an existing membrane
[Options]
-help | starts the program's user manual
-reset | start with default settings
-system_L&F | use the platform Look & Feel
Memory Check: max. 7626293248 bytes for Java heap space reserved
please wait .... Done!
this.mifile_pdbtm C:\Users\Mehmood\Cm2\cm2settings\pdbtm.mif
JNLPClassLoader: Finding library java.dll
JNLPClassLoader: Finding library jawt.dll
JNLPClassLoader: Finding library jawt.dll
JNLPClassLoader: Finding library OpenGL32.dll
JNLPClassLoader: Finding library libGLESv3.so.3.dll
JNLPClassLoader: Finding library libGLESv3.so.dll
JNLPClassLoader: Finding library GLESv3.dll
JNLPClassLoader: Finding library GLES30.dll
JNLPClassLoader: Finding library libGLESv3.dll
JNLPClassLoader: Finding library libGLES30.dll
JNLPClassLoader: Finding library libGLESv2.so.2.dll
JNLPClassLoader: Finding library libGLESv2.so.dll
JNLPClassLoader: Finding library GLESv2.dll
JNLPClassLoader: Finding library GLES20.dll
JNLPClassLoader: Finding library GLESv2_CM.dll
JNLPClassLoader: Finding library libGLESv2.dll
JNLPClassLoader: Finding library libGLESv2_CM.dll
JNLPClassLoader: Finding library libGLES20.dll
JNLPClassLoader: Finding library libEGL.so.1.dll
JNLPClassLoader: Finding library libEGL.so.dll
JNLPClassLoader: Finding library EGL.dll
JNLPClassLoader: Finding library libEGL.dll
JNLPClassLoader: Finding library libGLESv1_CM.so.2.dll
JNLPClassLoader: Finding library libGLESv1_CM.so.dll
JNLPClassLoader: Finding library GLESv1_CM.dll
JNLPClassLoader: Finding library GLES_CM.dll
JNLPClassLoader: Finding library GLES_CL.dll
JNLPClassLoader: Finding library libGLESv1_CM.dll
JNLPClassLoader: Finding library libGLES_CM.dll
JNLPClassLoader: Finding library libGLES_CL.dll
JNLPClassLoader: Finding library libEGL.so.1.dll
JNLPClassLoader: Finding library libEGL.so.dll
JNLPClassLoader: Finding library EGL.dll
JNLPClassLoader: Finding library libEGL.dll
JNLPClassLoader: Finding library OpenGL32.dll
JNLPClassLoader: Finding library libEGL.so.1.dll
JNLPClassLoader: Finding library libEGL.so.dll
JNLPClassLoader: Finding library EGL.dll
JNLPClassLoader: Finding library libEGL.dll
M3D 1
java.lang.Throwable
at javax.media.j3d.JoglPipeline.checkAppContext(JoglPipeline.java:6343)
at javax.media.j3d.JoglPipeline.getBestConfiguration(JoglPipeline.java:8309)
at javax.media.j3d.Renderer.doWork(Renderer.java:496)
at javax.media.j3d.J3dThread.run(J3dThread.java:271)
2 - D3DGraphicsDevice[screen=0]
7 - java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
M3D 2
M3D 3
M3D 5
Java3D version 1.6.0 fcs fcs detected.
For HUD support, please install Java 3D version 1.5.2 and use OpenGL mode (Standard).
Otherwise, deactivate the HUD in menu GUI -> HUD -> OFF
M3D 6
StereoView disabled.
If you have a compatible stereo device like the
nVidia Quadro FX cards and installed an actual driver,
please add to your VM arguments:
-Dj3d.stereo=PREFERRED
and enable stereo at your graphic driver.
M3D 7
M3D 11
M3D 12
java.lang.Throwable
at javax.media.j3d.JoglPipeline.checkAppContext(JoglPipeline.java:6343)
at javax.media.j3d.JoglPipeline.getBestConfiguration(JoglPipeline.java:8309)
at javax.media.j3d.Renderer.doWork(Renderer.java:496)
at javax.media.j3d.J3dThread.run(J3dThread.java:271)
M3D 13
M3D 14
M3D 16
M3D 17
M3D 18
M3D 8
M3D 9
updateIntersectionDisplay(dialog/null)
uid 1
uid 2
uid 3
uid 4
uid 5
uid 6
java.lang.Throwable
at javax.media.j3d.JoglPipeline.checkAppContext(JoglPipeline.java:6343)
at javax.media.j3d.JoglPipeline.createNewContext(JoglPipeline.java:6373)
at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:4602)
at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:2376)
at javax.media.j3d.Renderer.doWork(Renderer.java:881)
at javax.media.j3d.J3dThread.run(J3dThread.java:271)
updateIntersectionDisplay()
updateIntersectionDisplay(dialog/null)
uid 1
uid 2
uid 3
uid 4
uid 5
uid 6
updateIntersectionDisplay(dialog/null)
uid 1
uid 2
uid 3
uid 4
uid 5
uid 6
Yes, and also here it works. Moreover, you can use side-by-side stereo without problems.
Bets, Bjorn