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Re: Java3D 1.6 Web Start from Mac OS X to Multi OS

Posted by philjord on May 02, 2017; 10:37pm
URL: https://forum.jogamp.org/Java3D-1-6-Web-Start-from-Mac-OS-X-to-Multi-OS-tp4037924p4037931.html

Bjoern,
All the thanks should go to you for posting a clear and thorough bug description. It made it extremely easy for me to find the solution.

The "errors" were simply some output I put in to ensure the calls were happening in the order I has expecting, so I can remove that now.

Java3D 1.6.0 has had a final build, so there can't be a bug fix put into that code line. I'll put it into the 1.7.0 pre2 code now, this (of course) may not help you much as you may want to be on the most stable release.

As a interim step I'm including another jar below that has the stack trace taken out, and has been given an explicit name including "pj1", you will need to take responsibility for this jar and understand it has a custom bug fix in it; including all that that might entail in the future (i.e. other changes will need to take it into account).
Don't worry too much, it's only that when custom builds turn up they need to be understood by anyone that uses them.

Then I'd suggest you start looking into moving onto 1.7.0 at some point so I can provide bug fixes to you more correctly.

j3dcore-1.jar


I'm really happy to hear you've got stereo going! Years ago I started playing around with it, and I could explore Oblivion in a Java3D game engine I've written with the Oculus Rift, but I haven't had time to look at it for over 2 years (!), so one day soon I'm hoping to get back into it, and each time I hear of people using stereo successful it makes me glad.

Phil.