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Re: thinking about Performance

Posted by slajar on May 11, 2017; 8:30pm
URL: https://forum.jogamp.org/thinking-about-Performance-tp4037966p4037973.html

thanks for your answer. Yes, you are right GLJPanel is bad cause of the glReadPixel stuff.
 
Well, I am not using GLJPanel ;) I am only using GLCanvas because of performance reasons.
Since GLCanvas is attached to the AWT window handle/surface I still expect it to be neutral from a performance perspective.