Re: Java3D 1.6.0 Released
Posted by
philjord on
May 11, 2017; 11:23pm
URL: https://forum.jogamp.org/Java3D-1-6-0-Released-tp4037525p4037975.html
Thanks for that list,
as you can see here all of those drivers are unsupported on Windows 10
http://www.intel.com/content/www/us/en/support/graphics-drivers/000005526.htmlSo we are facing the Java 1.8u52+ on Win10 with old Intel cards by teh look of it
https://jogamp.org/bugzilla/show_bug.cgi?id=1278best investigation here by the Lwjgl guys:
https://github.com/LWJGL/lwjgl/issues/119So the solutions found so far are:
1 Run using webstart
2 Try to down grade the machine's java to 1.8u45 ( difficult)
3 Path the Jre manifest and offer people a replacement exe (difficult)
4 Possibly pathc the graphics driver adn offer to users (bad idea)
5 Add your own Jre in the install folder and start using that (make it Java 1.8u45). This is my preference, it requires code, but very easy to optionally start a local jre if it exists using a boot strap java process
You can see how easy number 5 is by looking at this example code:
https://github.com/philjord/ElderScrollsExplorer/blob/master/ElderScrollsExplorer/src/client/BootStrap.javaI did it because MacOS never had the right Java or Java3D in it.
To be honest a bootstrap lets you update to, so I'd suggest looking into it.
I know SweetHome3D and ImageJ are both facing this issue from time to time and have to put in place solutions.
As for getting Intel to fix the drivers, they refused to do it for MineCraft and they had already put MineCraft custom optimizations into their drivers, so I think they've dropped this issue.
Thanks,
Phil.