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Re: How to refer GL context in AWT Mouse Event

Posted by n.j. on May 28, 2017; 4:04am
URL: https://forum.jogamp.org/How-to-refer-GL-context-in-AWT-Mouse-Event-tp4037905p4038009.html

Dear gouessej,

I am very afraid to say, I have to check if the HiDPI mode is enabled and
scale like
 int x = mouseEvent.getX();
 int y = mouseEvent.getY();
 if (isOSX() && isHiDPIenabled() && isHiDPImode()) {
   x = x / 2;
   y = y / 2;
 }

I have to do like this?
or do you have cool and generic answers?