Re: JVM crash
Posted by
gouessej on
Jul 03, 2017; 8:07am
URL: https://forum.jogamp.org/JVM-crash-tp4038046p4038053.html
Hi
You should provide a SSCCE. Yes a possible root cause is the fact of manipulating a GL instance when the OpenGL isn't current and/or on the wrong thread. You can use GLEventListener of course but you can use GLAutoDrawable.invoke() too, maybe it's what you're looking for.