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Re: JVM crash

Posted by gouessej on Jul 03, 2017; 8:07am
URL: https://forum.jogamp.org/JVM-crash-tp4038046p4038053.html

Hi

You should provide a SSCCE. Yes a possible root cause is the fact of manipulating a GL instance when the OpenGL isn't current and/or on the wrong thread. You can use GLEventListener of course but you can use GLAutoDrawable.invoke() too, maybe it's what you're looking for.
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