DirtyType mechanism...
Posted by ThomasR on Jul 17, 2017; 8:01pm
URL: https://forum.jogamp.org/DirtyType-mechanism-tp4038074.html
Hi,
Hi,
attachChild, detachChild doesn't seem to change the the associated Dirty state at, above or below in the scene graph. I'm hoping a runner thread can avoid the renderer.draw() if the scene is clean. It does seem to work for DirtyType.Transform if the Node is part of a MouseControl. What am I missing?
Are there any restrictions on who (Threads) can call Updater.updateFrame()?
Tom