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Re: DirtyType mechanism...

Posted by ThomasR on Jul 26, 2017; 7:52pm
URL: https://forum.jogamp.org/DirtyType-mechanism-tp4038074p4038079.html

Hi Julien,

I guess this is a question on the rendering workflow related to DirtyType marks: Let's say I have a Scene wherein objects to be rendered are all added to a single Transform (so that they rotate, translate, ... together) and that these children may
be large complex meshes. Sometime later the application would like to add another possibly large mesh or texture. Will a draw() on the top node only render what was recently added (by checking the DirtyType.Attached), or will it draw() everything again? Will the app need to recursively check the sub-graphs, or does Ardor3D do that for us (I hope!)

Tom