Re: DirtyType mechanism...
Posted by ThomasR on Jul 28, 2017; 3:19am
URL: https://forum.jogamp.org/DirtyType-mechanism-tp4038074p4038084.html
Thanks again for your help!
Many of the examples have simply a thread which runs forever w/o pause, redrawing on each iteration, this
is too cpu intensive for us. I want to restrict redraw to situations with changing view, adding/removing objects, changing
attributes etc. How do more substantial Jogamp Ardor3D projects approach this? For example, your sophisticated game?