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Re: Intersection of two triangles

Posted by runiter on Aug 14, 2017; 7:08pm
URL: https://forum.jogamp.org/Intersection-of-two-triangles-tp4038124p4038133.html

philjord wrote
This has killed the biggest advantage of a retained
mode scene graph, the compilation of branches. So turning them on will have
no impact on performance. In 1.7 where this is a flag to not use them by
default, in cases where scene graphs are simple you can get amazing
performance improvements. But that's not relevant here.
I always wondered how the meshes are retained differently based on these flags and exactly what improvements are achieved by using them. Can you point me to any documentation that explains various retained mode optimizations? Do you have any benchmark testing results that show the magnitude of improvements?
Saeid Nourian, Ph.D. Eng. | Graphing Calculator 3D